RamrodBaguette [comrade/them, he/him]

  • 29 Posts
  • 232 Comments
Joined 4 years ago
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Cake day: August 21st, 2020

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  • It’s funny to me that for all their massive egos, the Altmer are horrible empire builders whereas Cyrodiilics, people they look down and want to impose their rule on, are literally named imperials for a reason. They can barely keep an alliance with the Bosmer and Khajiit (who are more or less forced to be with them for protection) because their populace is largely too stuck up their own asses to pretend to give a shit about the Dominion’s own stated goals. How the fuck are they going to manage a continent-spanning empire centered on a province of Men whose entire culture is built on resisting Elvish oppression? Even just numerically speaking, it’s impossible.

    The Elder Scrolls series has been pretty good at highlighting this as well playing with general tropes involving fantasy Elves; namely how unwarranted the idea that Elves having longer lifespans (by like a few centuries) and “sophisticated culture” grants superiority (see: Ayleids and Dunmer especially). ESO takes this up a notch even if it does give out mixed messaging by at some points unironically YAS KWEENing Ayrenn and giving said ESO guilds their unwarranted admiration for her. She is a massive hypocrite who still holds on to her prejudices when, after everything in the AD questline, she should know better.









  • FEAR 1 and Wolfenstein TNO were some of my favorite games of all time so it’s only natural their sequels fell short.

    In FEAR 2’s case, while it’s a rock solid shooter in its own right, it’s so obvious just how much it was trying to fit in the mold of the “gritty modern military shooter” that was predominant at the time (especially MW2). Stripping the tactical shooter elements like leaning still irks me.

    For Wolfenstein 2, they tried to shake up the gameplay formula of TNO/TOB but the end result was something I was never quite satisfied with. To list some issues, Stealth went from being hilariously too easy to being a convoluted mechanic that I rarely ever used after the first engagement. Them splitting the Assault Rifle of the first game into the SMG and StG took away the entire point of the AR being a reliable weapon that was competent in most situations and replaced it with a useless peashooter (on higher difficulties) and cheesable death cannon respectively.







  • The Raid system seems interesting and might make strategic bombers more useful beyond supply drops and the occasional paratrooper operation.

    The special weapons project system has me curious, especially w/r/t nukes. As of now, nukes are piss easy to get as any country and are only really useful as tactical weapons against armies. Now, it seems like there will be an actual challenge in acquiring them and they can be an actual game changer diplomatically (they also mentioned late game content so it would be really neat to see the start of an early Cold War system).

    Also, urban warfare is getting expanded to be an actual meat grinder (a la Stalingrad), but idk how much of that is part of the free update.