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Joined 11 months ago
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Cake day: December 23rd, 2023

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  • It’s the Trolley Problem. Many people finding themselves in that problem would say, “Of course I flip the switch, one person is less than five people”.

    But if you take a step back it’s reasonable to ask, “WHY did I suddenly find myself in this Trolley Problem? Trolleys don’t spring into existence fully formed like Athena springing from Zeus’ forehead. They are designed and built, piece by piece. The switch was setup by the agency of someone. People were kidnapped and tied down by force. I was placed here on purpose.”

    So given that realization it’s also reasonable when told you must choose to say, “Why? You designed this system. You tied the people down. You could have done it differently and instead deliberately did THIS. I had nothing to do with it and I refuse the premise that I must participate in your fucked up game. No matter what happens the blood is on your hands and I refuse to share in your guilt.”

    That’s the essential argument. There’s the realpolitik decision to do “less harm”, but you can also reject the fucked up premise.


  • Sucks, but sounds like they’re taking the right steps. I have a little experience with animation graphs, but enough to know that making major updates to the player graph in a live, multiplayer game is a fucking nightmare to debug. The complexity increase is exponential because new states must play nice with many, many existing states and transitions. It’s also hard to automate testing. Also parts of the animation system run in background threads so you can get race conditions. Players find that a particular input fails to trigger some flag that it should and you are now in uncharted territory, and fixing it potentially involves large logic reworks. Fun times.



  • Not me, but someone I was dating. Her family owned a Chevrolet dealership and she was always driving some kind of lightly used mid-range sedan. Two of them catastrophically failed and one of them would randomly shut off when going over slight bumps. Like going over an expansion joint on a bridge could do a full shut off, no power steering, etc. These were all sub 20k mile cars. She would just get it towed back to the lot and get another one, like a disposable product. The family laughed about ripping off customers. The whole operation was banking off soccer moms buying enormous Suburbans and boomer nostalgia for Corvette. Basically just rent seeking an ancient contract to be the dealer for a large territory. Needless to say I will never buy a Chevy.







  • MoonMelon@lemmy.mltoLinux@lemmy.mlTcl/Tk 9.0 released
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    2 months ago

    Back in the day TCL was used in a few places in Pixar’s Renderman renderer (called PRMan), and in its connection to Maya. You could write little TCL scripts within the Renderman Artist Tools (RAT) that would be evaluated during scene export. I think this still exists in some form inside Tractor, which is their renderfarm management software.

    It’s been a long time since I used prman but generally Python has replaced everything as the “glue” language, which honestly makes things a lot easier. VFX and game dev used to have a hundred different scripting languages rolling around.


  • I ran into a guy from high school and it turns out he worked for Microsoft back in the Windows Mobile days. He said that changing even a single button on a submenu would take six months of meetings, and if it involved other departments they would actively sabotage any progress due to the way MS internally made departments compete, so you could basically forget it. He said they literally backdoored software so they could sidestep other departments to get features in.

    I think about that a lot.