MacN'Cheezus
- 371 Posts
- 3.27K Comments
MacN'CheezusOPto No Stupid Questions@lemmy.world•How come id Software / Bethesda have never sued Bungie / Microsoft over the similarity between Doomguy and Master Chief?4·3 days agoThat’s a good point. I mean Doomguy WAS very clearly visible on the box art wearing a green outfit and a gray helmet, but the outfit appears to be made of cloth rather than steel, and he looks more like a football player than anything.
His modern appearance in full power armor was indeed only introduced with the 2016 reboot.
MacN'CheezusOPto No Stupid Questions@lemmy.world•How come id Software / Bethesda have never sued Bungie / Microsoft over the similarity between Doomguy and Master Chief?11·3 days agoPossible, but in that case it might have actually helped them to first tie them up in a difficult and potentially expensive lawsuit in order to lower the purchase price. Sounds like something Microsoft would do…
MacN'CheezusOPto No Stupid Questions@lemmy.world•How come id Software / Bethesda have never sued Bungie / Microsoft over the similarity between Doomguy and Master Chief?1·4 days agoBut they generally have blue and gold armor, no?
MacN'CheezusOPto No Stupid Questions@lemmy.world•How come id Software / Bethesda have never sued Bungie / Microsoft over the similarity between Doomguy and Master Chief?51·4 days agoThe protagonist in Halo: Reach wears gray armor with blue accents and he looks just as badass as Master Chief, if not moreso.
MacN'CheezusOPto No Stupid Questions@lemmy.world•How come id Software / Bethesda have never sued Bungie / Microsoft over the similarity between Doomguy and Master Chief?46·4 days agoIt wasn’t necessary for both to be green. Master Chief could’ve had a blue (or a red, or black, or silver) armor and he’d still be the same.
Sounds about right. According to HowLongToBeat, the median time for a full playthrough is 16 hours for the main campaign (and approx. 22 hours when played at a leisurely pace). Doing all the sidequests and getting all achievements will take about 44 hours.
Either way, that’s a lot of value for 3 bucks.
“No, no, we haven’t actually seen any evidence of murder, we’re just reporting it.”
The El Salvador facility was already built in 2022 during Pres. Bukele’s national crackdown on gang violence. Since it was only running at half capacity (and to ingratiate himself with Trump most likely), Bukele has offered to incarcerate deported gang members there, especially those who were refused by their home countries.
MacN'CheezusOPto AI Generated Images@sh.itjust.works•Glad you liked the last images, here's one I made myselfEnglish1·5 days agoI’ve never seen that show so you tell me if this seems accurate.
MacN'CheezusOPto AI Generated Images@sh.itjust.works•Glad you liked the last images, here's one I made myselfEnglish2·5 days agoI actually think that could be quite entertaining.
MacN'CheezusOPto AI Generated Images@sh.itjust.works•Glad you liked the last images, here's one I made myselfEnglish1·6 days agoUnfortunately I’m too stupid for A1111. I made these with ChatGPT.
Sounds about right. Six hours is crazy. Not quite speedrun territory but definitely not the norm. I’d say it’s at least 20 hours for a first run, and that’s without completing any of the side quests.
I’d say it’s not for everyone but it’s hard to go wrong at this price. Anyone who enjoyed Dishonored or Bioshock should have a good time with this.
Took me a lot longer the first time but it was definitely a worthwhile experience. Absolute steal for this price.
I don’t think so but it’s rated Platinum on ProntonDB so that shouldn’t be a problem.
MacN'CheezusOPto AI Generated Images@sh.itjust.works•Glad you liked the last images, here's one I made myselfEnglish1·6 days agoThat is correct. This was the input image I used:
I was gonna say, pretty sure I’ve seen something like this on Amazon already, except from some weird Chinese company.
Or, you can just turn Copilot off from the settings panel.
Yeah, I wonder if that’s perhaps the result of basically stapling the old game engine onto UE5 in order to preserve the core gameplay. Back when Oblivion was first released, multicore CPUs were incredibly rare, so it’s likely the engine was not built to take advantage of them. But ever since then, most of the improvements in CPUs have come in the form of adding more cores rather than increasing clock speed, and it’s by no means trivial to convert single-threaded code into multi-threaded. Most likely it would require a complete rewrite, which they’d probably want to avoid in order not to introduce more bugs.
But of course, it could also just be UE5’s fault, since even a single core on a modern CPU should not be slower than a 2006 model.