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Joined 2 years ago
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Cake day: July 4th, 2023

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  • Exactly what just happened to me with Tabletop Simulator. Every single fucking Magic card that I or anyone I played with was saved.

    Even better, I couldn’t delete the files to get rid of the low storage warning. Changing the directory TTS uses didn’t work. Deleting the folder didn’t work, no matter how much I tried, because clearly MS knows better and I must have done it by mistake. I had to log in and use their web interface just to fucking say “yes, delete it, yes, I fucking mean it.”

    Not that I’m upset about it or anything.


  • It’s extremely funny that she ruined her own career, including a likely spin-off starring her, because she wouldn’t stop comparing the criticism of conservatives and their beliefs to the mass persecution and murder of Jews during the Holocaust.

    It’s also extremely funny that she went on to make a movie with The Daily Wire, no one saw it, it got called woke for being an action movie starring a woman.

    To top that off, it’s also extremely funny that The Daily Wire is FULL of people who couldn’t cut it in Hollywood, so they kept self-financing their own shitty movies, and are now in financial trouble.






  • Lianodel@ttrpg.networktoOSR@ttrpg.networkHello
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    4 months ago

    Old-School Essentials, particularly with some of the Advanced Fantasy options!

    Though lately, I’ve been taking another look at The Fantasy Trip, wondering if it might turn out to be a hidden gem of a game for OSR sensibilities…



  • As a rule, no, but I’ll make some rare exceptions.

    It has to be a small studio, I have to be pretty sure I’ll like their next game, and I have to have enjoyed their past game enough that it’s worth throwing them a few extra bucks.

    For instance, I’m going to pre-order Slay the Spire 2.

    • Mega Crit is an indie studio.

    • I thought StS1 was exquisite, so I’m optimistic about a sequel from the same people.

    • I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I’d have got my money’s worth from them.

    Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.










  • I’ll reiterate what others have said: If I don’t have anything prepared and don’t feel like I can wing it, I’ll just tell the players what’s up. We’re all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.

    As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone’s on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it’s just a matter of clear communication.

    On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.