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Joined 1 year ago
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Cake day: June 16th, 2023

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  • A part of me feels that Ruby understands the difference in the deaths, like Garou and Ai were killed and there was no justice, she wanted to punish the ones that took away the most important people in her life.

    But now she is still upset and grieving, but maybe she feels like she got that justice she was looking for, but it cost her someone really dear to her.

    So she is grieving her love, but sort of understands how much he loved her when she probably got told of the assassination attempt and him putting a stop to it once and for all


  • True, especially since they have a confession with a list of suspects that are not connected to the incident but to murders related to Kamiki and it probably looks like a case of the one murder he decides to get involved in to finish off Aqua as he is his son, but Aqua could have been prepared because of the movie research - kind of line of investigating


  • As the expression goes, paraphrased: “When plotting revenge against your enemy - dig two graves; one for your enemy and one for yourself.”

    Edit: I do feel Aqua/Garou is the kind of guy that doesn’t believe in half measures and when he fully commits to something when he puts his all to it.

    On reflection, he fell in love with Ai, because Sarena loved her.

    His stand-out performance in the play comes from having to torment himself into method acting.

    And he spent I would think almost all his income on DNA tests - which in hindsight is a bit of a weakness in Aqua’s plan if that type of information became public knowledge, but I guess the movie being released helps distract people from looking too deeply into his past and focus more on Kamiki instead.


  • This is the type of stuff I really appreciate and was looking for - a lot of emotion and closure without much unneccessary words.

    “Detective” Akane being the narrator as the great Kamiki mystery is solved and how she explained how Aqua might have thought leaving nothing behind gave some insight in how he really wanted to separate and remove everyone he cared about away from any kind of rumour or suspicion for them to have the best life.

    Kana crying genuinely and having her show her true emotions, Miyako showing indignation and rage when she thought Kana disrespected Aqua’s corpse with a slap to breakdown when she saw Kana’s heartfelt and painful confession.

    Seeing Taiki, who is shown as so stoic, showing some real emotion and even Frill seems to show sadness

    With what Akane said in the final scenes I am sure at least Ruby is going to perform at the Dome, now with both her brother-Aqua/ person she loved -Garou and mother in mind.

    I like how “Dark” Ruby is on scene when thinking why everyone leaves her and on the last page has her revert to “Bright” Ruby

    Kana is probably studying a movie script but who knows what the final chapter will bring with showing Ruby and Kana’s resolve



  • True, I am sure if Aqua didn’t kiss her that time they found his body Akane would have probably pieced together the Aqua/Gorou link.

    Overall lots of pain incoming,especially as you said, for Kana who has made Aqua her “star” and I sure Ruby will also not handle it well either.

    Who know maybe B-Komachi performs at the Dome as a send off with Kana doing one last performance in Aqua’s memory.



  • Edit:

    The scenes preceding this moment was pretty visceral with the adrenaline wearing down and the panic setting in as everything comes into focus before finally just accepting that what is done is done and going out again at least this time with happy thoughts

    spoiler

    Really felt like it needs an epilogue as my first reaction was thinking it ended too quickly

    I don’t mind the outcome, although I do feel like it needs another chapter or two to really close up how everyone else must be feeling besides the reaction to the news.

    I guess I would like something like a funeral or something to close up the story up neatly, although not doing that does make Akane’s scene stand out:



  • Feel uneasy if this was Aqua’s final moments like “see the tunnel” experience.

    Its set up in a way where Aqua/Gorou can die and his spirit fades away or he is being brought back to life and he is comes back as Aquamarine Hoshino as Sarina’s key chain is left behind which I feel is like saying Gorou’s part of him has finally found a reason to move on and allow him to be Aqua and act his age.



  • JayEchoRay@lemmy.worldOPtogrimdank@lemmy.worldWaaagh! Eternal
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    19 days ago

    Indeed, he would probably be one of the stronger warbosses.

    Good thing he had a warp incident and found something that caught his interest enough that he would risk going through the Cadian Imperial blockade around the Eye of Terror for the opportunity to chase a high.

    So long as Khorne is entertained by his “passion” - which I guess for a warp diety is like someome serving fine dining in your home


  • From an audio perspective, Terraria has great a thunderstorm effect - just something that really stuck as weighty and impactful

    For the whole experience, Project Zomboid isn’t a slouch either as it has the audio/visuak effects down and feels better with the some of its parts together as individually there are parts that feel weaker but as a whole makes the for an engaging experience if one decides to wonder during a thunderstorm





  • I enjoy playing Riverside the most.

    From a survival aspect, I find it the easiest to orientate myself as I just head north to the river and I have one less direction that I do not need to worry about.

    I can go to the far west and have a fairly isolated grocery store and nearby gas station that is relatively sparce population and can be kept in check.

    The town planning is quite open, with the standout being acess to a book store, and makes it easier to be a bit reckless as there is usually enough open spaces to avoid getting boxed in.

    It might not have the exciting places like the other locations, but it is plenty if one just wants to try “survive” outside civilisation as one can box themselves a “fishing” box near the river for uninterrupted fishing for quality food, plentiful water that you need to clean to drink, fairly quiet on the outskirts that one can secure with light patrolling.

    From exploration side, there is the abadoned town with a factory building on the far west and a bit south, the golf course south of the town and if one is willing to live a bit dangerous there is the town of Ekron to the south as well which as has good loot but is quiet populated to boot

    Even the helicopter event feels milder here as well as the flow of migration feels like it has less “hotspots” to pull from.

    Probably best enjoyed for a more quiet, less threat lifestyle which I guess can be said for most areas outside the major towns.


  • That must have been one heck of a warp eruption if the Eldar were considered like, or even greater than, the Imperium of Man in empire size for their entire civilisation to collapse in on itself from their hedonism

    Only way I can try comprehend it is if all the humans of the Imperium where pyskers and were linked in real space and then having that link be chaos corrupted to such a degree that it fried their brains with the emotion made manifest.

    I guess there must have been enough Eldar survivors that decided to not repeat that mistake and have it engraved in their ideology in pursuit of “purity” and those that saw the chaos, decided that it was meant to be, refused to change and figured out “loopholes” to not suffer the ill effects.


  • I have moved towards playing apocalypse to experience playing the “intended” experience as it stops the temptation to fiddle with settings that might give me an advantage

    If I set the parameters, I end up feeling like I am cheating myself of the experience as I do tend to fiddle with settings to make stuff I am not too familiar with easier ( stuff like car maintainence and fuel supply)

    Mods that I add is mainly cosmetic stuff like true actions, authentic Z, fillibuster for cars and stuff that expands the variety of loot for variety sake.

    I like to live a survivor in the woods style, find a house and secure it and convert it in something that can support all my needs and from which I can plan out raids on the nearby town.

    Unfortunately, doing that does limit myself as I end up playing Zomboid Valley and neglect zomboid genocide.

    If I would modify, I feel the mod that allows a % of zomboids being runners keeps one on their toes, adjust expanded helicopter events to sometimes to keep the feel of life around, bite transmission with some time to “perform final rites” before succumbing, a 14 days zomboid respawn timer with a small respawn %, smaller bunching sizes so they spread out, a biofuel mod, skill increase speed x3 and 2 hour days.

    Hopefully with .42 and beyond, it can open the doors for time-appropriate self sustainability with mods picking up where it might be missing.


  • I am kind of the subborn idiot that initially struggled with the tutorial, but struggled enough to learn what it was it was trying to teach.

    I remember and know it from failing, leaning and trying different things seeing what works.

    The three starting default characters all have something they are good at and looking at those - all three are meant to get through the tutorial, although Norg is the most straight forward approach.

    As I said before, it is not the best and they could have done a better job, yes.

    It can leave one feeling annoyed that their gun character struggles - sure

    Can it suck knowing you have to put some token effort into a melee skill if you do not want to sneak around or evade the enemies - indeed

    But my point is that, regardless of its poorer presentation, especially when put up against Fallout 1’s tutorial, there is more than one way to do it other than pure brute force.


  • While I agree the tutorial is rough for something meant to teach, it can be done with different playstyles.

    Although having some form of melee combat does make the experience a lot less frustrating and can save a lot on time spent trying to hit the enemies, but I think enemies have like 5 ap or so which one can avoid most of them on an agility build by outspeeding them.

    A determined person could probably get through it without fighting as a challenge I guess as an agility and stealth focus.

    There is a lock pick and explosive tutorial that are mandatory but aren’t too difficult and then there is a trap room which can be a problem if one is low on perception.

    The final challenge can have the guy be talked down with enough speech

    For ease of getting through it, strength or agility with a melee skill will make it a lot easier though.


  • Clearly you didn’t mutate enough :P

    Although the mutant aspect is a rabbit hole and a game unto itself once one draws attention to themselves.

    Just embrace pure humanity instead and get yourself one of those fancy shields implants hooked in with decent power generation and you too can punch pyramids.

    Its also been awhile, but the character that I was able to finish the story fully embraced augmentation in all its glory and was almost as good as a mutant with the benefit of plug and play setup to mix things up as a reward for all the token hunting.