UX is not primarily about how your project looks like, but about how easy it is for humans to interface with it.
On the other hand, user interfaces that are difficult to read or have misleading layouts can seem ugly.
I can recommend the book “the gamer’s brain” by Celia Hodent. Maybe this blog post of hers can give you a rough idea what the book will cover. Although she focuses on games, the lessons are universal.
It is often a little depressing for Italian women when they move to Northern Europe, because the lack of people aggressively hitting on them makes them feel unattractive.
Yeah I think it’s mostly a meme now. Either you read comments from people who loved it, or jokes from people who haven’t played it. I had no expectations before playing it and liked it so much that I even preordered the DLC, to show my support. (I don’t care about the preorder bonus, and I don’t think preordering games is reasonable, but I’m gonna play it right away anyway, so it doesn’t matter in this case)
I tried the demo for a bit and it makes mistakes every time, but gets enough things right to be promising! I wonder how this will evolve in the coming months.
I think they added full voiceover to divinity original sin in an update.
I just started saving a list of prompts to test models with. It’s not exhaustive of course, but there are a few which help me cull new models quickly. Of course I can’t share them because I don’t want them to leak into training data. :)
The latest Claude is even slightly better than gpt4o, and you can use it for free.