https://bethesda.net/en/article/4RcipuAES2k0KP7eYf2DwD/fallout-4-next-gen-patch-notes

Just started playing it this morning on my PS5. I’m perpetually frustrated by Bethesdas snail like pace when it comes to this type of thing but the update seems excellent so far.

It’s running at a buttery smooth 120 FPS in quality mode with VRR on. I thought for sure their performance mode would be limited to 60 FPS so this is amazing.

Edit: apparently quality mode is a 40 FPS target internally with VRR enabled. Performance mode is 60 FPS as expected. So it’s doing frame multiplying to boost it up to 120. Still feels and looks incredible though. Quality mode is native 4K with ultra settings and looks crispy as fuck.

      • p5yk0t1km1r4ge@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        8 months ago

        Biggest issue is that it feels like you’re playing a game that has 100 individual, isolated and sepearate stories in it. Nothing is connected to eachother, so nothing feels alive, or organic, or with a flow.

        This is what I find odd. Isn’t this the nature of every rpg? You’re basically saying FO3 is bad because it’s an rpg. How is this different from any other open world game?

        • A_Random_Idiot@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          arrow-down
          1
          ·
          8 months ago

          Because in well written games stuff you do affects the world, even if its minor NPC barks making comments about things. Which does wonders for making the world feel vibrant, connected, and alive.

          In Fallout 3 everything is in its own isolated bubble. It has zero impact, meaning, or effect on anything else anywhere in the game outside of its bubble.