So, a friend of mine and I just went two for two on frustrating experiences:

SP Interception is just frustrating for the two of us. We struggle to clear all the gits from the capture points between their high health and constantly streaming in. In general we can each take and hold a point then potentially hold a third long enough to gain the lead. However, the Acolyte then spawns in and annoys us long enough to lose the lead, mostly through trolling with their abilities.

I have a Kuva Lich and my friend has a Sister of Parvos as our On Call Crewmen but neither of us have put any work into optimizing them, they’re both just more-or-less the first thing we spared rather than killed. I also summon Kahl and his support units while my friend calls Ancient Healers (they prefer a different Air Support).

I know my Lich isn’t optimal, it uses one of the less impressive Kuva variant guns, the Quartakk, and only has one power that’s noticeably helpful: their version of Hollowed Ground. Their SoP Crewman is similarly unimpressive but I don’t recall the specifics. Both of us need better help. So, what should we be looking for in terms of the best support for SP missions?

  • Meltrax@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    9 months ago

    If you’re trying to duo SP interception, make sure your builds are on point. With two people I’d recommend one Slow Nova and one crazy map nuker, Saryn for example. These builds will require investment.

    Go buy proper crewmen from Fortuna. Their stats don’t matter a ton but anyone with the maxed combat stat is fine. Put proper, maxed primary weapons in their load out. Again, those weapons should be fully invested into.

    Steel Path Interception is one of the hardest mission types without a full squad. You’ll need builds and weapons approaching “end game” status to do it.

    • Halasham@dormi.zoneOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      9 months ago

      Hm, hadn’t thought about that. I guess a fully set up mod config would outdo any powers a converted Nemesis could have. Is the Kuva Bramma a good base-weapon choice for the crewman or does it not matter much? Can the crewmen run out of ammo?

      • Meltrax@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        Yeah, almost all the Kuva weapons are good options, but honestly just any gun you have fully forma-d and properly modded.

        • Halasham@dormi.zoneOP
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 months ago

          Thank you. I’ll convey this to my friend and we’ll see if our crewmen can hold the third for us on Interceptions now.

          • Meltrax@lemmy.world
            link
            fedilink
            English
            arrow-up
            1
            ·
            9 months ago

            Honestly, what’s more important is your frames. Crewmen are not alive long enough to hold a point for an entire interception.