Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.

  • Dojan@lemmy.world
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    7 months ago

    Unity’s modus operandi is to develop a feature halfway and then deprecate it and replace it with something that’s not yet released. Such a mess of a product.

    • FiniteBanjo
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      7 months ago

      They also spend valuable resources hounding developers into paying them, citing made up sales estimates.