Any weird/controversial opinions? I’ll start. Before the remake, the best version of Resident Evil 4 was the Wii version. The Wiimote controls old Resi’s tank controls better than any other controller at the time. The PC version had a bunch of little bugs and detractors that the Wii version just doesn’t have.

I’ll extend this by saying that the Wiimote is actually pretty damn good for shooters, and particularly good for accessibility. Not having to cramp up my hands to press buttons is awesome for having arthritis. Aiming with the Wiimote and moving with the nunchuck just feel really natural, you barely have to move your fingers for anything.

  • WarpScanner@lemmy.fmhy.ml
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    1 year ago

    Its ok to be a newbie but if you aren’t at least going to give a good faith effort to try and win, don’t play team based PVP games. Go play a single player game.

    • Llamajockey@lemmy.world
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      1 year ago

      Dude amen, I hate the ideology of “I just want to have fun who cares if we win” …your teammates do. Thank goodness for skill based matchmaking and ranked although they tend to slow down the experience at times.

      Games should have “carefree” lobbies for people who want to “just relax and play”

      • WarpScanner@lemmy.fmhy.ml
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        1 year ago

        SBMM on its own sucks, but I agree ranked can be fun. Where you have SBMM but an actual indication of your skill level/growth represented by rank. So the sweaty matches don’t give you an existential crisis but instead make sense in context of trying to rank up.

    • tal@kbin.social
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      1 year ago

      I haven’t played multiplayer competitive games in many years. The last time I did so much was Quake 2-based Team Fortress-style mods.

      But on some of those, the team size was large enough that it didn’t matter much if someone was just goofing around, because it didn’t make a huge difference. If you have 12 players on a side, someone is a single-digit percentage of the effort.

      But if you’re playing something like, I dunno, Dota 2, then you’re a quarter of the team, and that’s impossible.

      Maybe it’s an argument for games designed around larger teams.

      Dots 2 permits for synergies among characters, like one character to buff others, but maybe one could cap that, say that only four players of twelve or something can be leveraging synergies.