- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
cross-posted from: https://lemmy.world/post/12807315
Helldivers 2 gets its first rebalance patch
cross-posted from: https://lemmy.world/post/12807315
Helldivers 2 gets its first rebalance patch
Is there a name for the phenomenon when a company or group has access to all of the metrics for a product or good then makes foolish decisions using that information?
Right now Arrowhead can deflect all criticism of their actions by saying “we made this decision based on the numbers” while ignoring the fact that metrics aren’t magic numbers blindly meant to be followed, you are supposed to use them to discover underlying reasons for why those numbers exist in the first place.
This patch is a big L for me and a bad omen for what is to come of this game if the devs are making their decisions like this.
I totally disagree. I think they are playing the game and seeing where it needs to be more, or less, challenging. There shouldn’t be a meta that solves every problem. We are not meant to always succeed. Other times you can do everything right and still fail. This is war.
The main problem are undocumented changes like the armor nerf and the heavily increased spawn rates at all difficulties it seems.
If the increased spawn rates were intentional, I would have preferred they wrap in a story event / world building, rather in patch notes. Especially if they’re going to add exo suits.
Sort of how inexperienced low level adventurers will head straight into stopping a goblin horde by themselves, suffer defeat, then find new tools or tactics to beat the horde.
The breaker, shield pack, and railgun were all items I needed to take to do any mission higher than lvl 7 if I didn’t want to be a backpack to my team.
And these were the things they nerfed. Seems to make sense to me what the numbers were saying. I felt I NEEDED to take these items to succeed which felt lame and “gamey” so I am glad to see the changes.