sony has the problem that they only have soo many developers in house and cannot sustain a library by themselves in a closed garden. they have really good engineering talent for hardware but not enough game devs, and relying on 3rd party game devs to work on a closed platform where it required a 500$ console ontop of a 600$ device would hurt it in the running.
PCVR has thr fact that the platform is open to small indie devs wanting to mess around with stuff and most of us assume that the market is never closing for another device. Quest has the advantage that its the most popular VR platform (e.g 20M quest 2 have sold, which is a lot) and doesnt require you to buy a PC/Console to play with it.
sony has the problem that they only have soo many developers in house and cannot sustain a library by themselves in a closed garden. they have really good engineering talent for hardware but not enough game devs, and relying on 3rd party game devs to work on a closed platform where it required a 500$ console ontop of a 600$ device would hurt it in the running.
PCVR has thr fact that the platform is open to small indie devs wanting to mess around with stuff and most of us assume that the market is never closing for another device. Quest has the advantage that its the most popular VR platform (e.g 20M quest 2 have sold, which is a lot) and doesnt require you to buy a PC/Console to play with it.