As a hobbyist, Godot is probably the most “fun” engine I’ve worked in. The software itself feels like a toy, similar to Gamemaker (at least from what I remember when I used it like 10 years ago as a kid lol). Coming from C# background, using GDscript wasn’t as bad as I thought, and making small projects in a weekend has really itched the problem-solving part in my brain. I’m trying to re-create popular flash games that I remember playing back in the day and seeing what improvements I can make.
As a hobbyist, Godot is probably the most “fun” engine I’ve worked in. The software itself feels like a toy, similar to Gamemaker (at least from what I remember when I used it like 10 years ago as a kid lol). Coming from C# background, using GDscript wasn’t as bad as I thought, and making small projects in a weekend has really itched the problem-solving part in my brain. I’m trying to re-create popular flash games that I remember playing back in the day and seeing what improvements I can make.