I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.
I’ve been saying for a while now that we’re just beyond the world of grindy, random encounters. The early games weren’t fun because of the dozens of zubats we had to deal with. They weren’t even “harder” for these reasons, despite the absurd opinions you’ll stumble across online. Remembering to stock up on repels isn’t really a skill check. Completing the set challenges that you are aware of and planning around then is fun. Having to smash “A” through random encounters and opening the menu to hit a Fresh Water every once in a while is not.
Yeah seriously but when you bring it up, may arceus have mercy on your soul