I love the original Hotline Miami but I’m not a big fan of the boss fights like the ones in Neighbors (Biker) and Deadline (Van Driver). I find it kind of slows down the game and limits the strategies you can take.
Another example would be Fallout 3. I find the tutorial section in Vault 101 can feel a bit long after a fifth run but maybe that’s because I was spoiled by Fallout New Vegas’ ability to run off in your own direction immediately after leaving Doc Mitchell’s house.
For some reason I can’t see your comment in the thread. Maybe I can reply here.
The walk out into Liurnia from Godrick’s castle and the elevator down into Nokstella are such beautiful moments, perfectly done, without even a cutscene. The closest I’ve seen in another game is seeing Touissant for the first time in Witcher 3. It’s a land of fairytales.
I deleted it because I didn’t quite capture what I wanted to say.
But you see what I’m saying. I’ve never felt so small, but so enthralled by the environment