• sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      7
      arrow-down
      4
      ·
      11 months ago

      Amateur hour I guess.

      LODs should be something you build in from the start. Start with some low poly models for early prototyping, and then the art team sends updated models as they get completed. All of that would be done well before pre-release testing and tuning happens.

  • Rentlar@lemmy.ca
    link
    fedilink
    English
    arrow-up
    7
    ·
    11 months ago

    Flatland is a nice New Year’s gift, no more need to be Der Bügelmann (The Clothes-Iron Man) on the entire landscape before developing.

    Also, fact that they say “No Paid DLC til we fix our game” is encouraging in contrast with the Payday 3 devs.

  • CALIGVLA@lemmy.dbzer0.com
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    1
    ·
    11 months ago

    Wait, didn’t they say the character models weren’t part of the problem? I smell bullshit…

  • 1984
    link
    fedilink
    English
    arrow-up
    3
    ·
    edit-2
    11 months ago

    I have xmas vacation coming up so maybe time to spend some time again with Skylines. :)

    The game should be fun but I’m having some problems keeping the interest in it. I think better performance will help a bit.

    • sugar_in_your_tea@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      11 months ago

      Yeah, if I can get 40FPS minimum (ideally 60+) on a larger city at full speed with my hardware (CPU: 5600X, GPU: 6650XT, 1440p), I’ll probably buy it.

      But there are plenty of other great games that work way better, so I’m in no rush. If I have to wait for a DLC release or two, that’s fine, I just want a stable experience.