I decided to draw an improvised character in 8x8, 16x16, 32x32 and 64x64 pixel art. I feel like my 64x64 drawing is kinda weird but I can’t pinpoint the exact issue.
This wizard’s name is Magichi.
I had a few opinions on Magichi. I think the small ones have the same detail as the larger. I think asymmetry can offer a lot, as will shading. Here is a diff version.
Bottom of the head is too round compared to the others. Square it off a little and maybe even add a row to the shoulders. IMHO it doesn’t look bad at all, but that is the major difference I see.
Edit: and the top of the split in his robe/cape could be a little higher.
Thanks, I remade the sprite with your advice in mind, and it’s much better now!
Curve of the brim of the hat seems shallower than in the smaller versions, if that wasn’t intentional. Looking good regardless!
I like it. I would happily play this character.
I feel his shoulders could use a bit more detail.
The squareness at lower resolutions looks better, but I feel he’s big enough that it makes more sense to give him a little more shape there.
Ended up redoing the last sprite since it doesn’t look the way I intended it (not enough bighatness).
Nice hat bro