I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).
I haven’t used Godot before so I can’t provide too much in the way of context from a user.
Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.
Some specific things that standout for a more general audience would be adding support for FSR 2.2, support (‘experimental’ aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).
Thanks! I’m excited to see progress.