Why is it not more common to implement anti-cheat on the server instead of the client? Is that not more secure? Couldn’t the server just check what vision a player should have and not provide any other information to prevent wallhacks or maphacks? Or check how fast it is possible to move to prevent speedhacks? Aimbot is a bit harder to detect I guess but what about the other ones?
Should’ve clarified that it’s other users that are being granted elevated access, not the user sitting in front of the computer. Also, sudo doesn’t grant access, you must already have access to use sudo.