• FelixCress@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    ·
    edit-2
    4 days ago

    A contrarian might level up these routine earlygame complaints into the argument that the breadth of class options offered by a traditional roleplayer can be to its disadvantage. If there are 12 classes in an RPG, such a contrarian might snicker, you’re going to spend 11 of every 12 hours wallowing in regret.

    Fallout 1/2 system is the answer.

  • .Donuts@lemmy.world
    link
    fedilink
    English
    arrow-up
    4
    ·
    edit-2
    5 days ago

    That’s a lot of words to say you rather play a single class instead of being faced with options

  • nesc@lemmy.cafe
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 days ago

    Maybe he should play adventure games with rpg elements? There are plenty of them.

    • Agent Karyo@lemmy.worldOPM
      link
      fedilink
      English
      arrow-up
      1
      ·
      5 days ago

      Yeah, I feel like RPGs need to have a modicum of openess to enable different roleplaying styles.

  • celeste@kbin.earth
    link
    fedilink
    arrow-up
    2
    ·
    5 days ago

    I enjoy this kind of review, where the opinion is so different than mine would be, but manages to make me see the advantages of a game i might otherwise not.

  • Coelacanth@feddit.nu
    link
    fedilink
    English
    arrow-up
    2
    ·
    5 days ago

    I wish I cared more about Necromancy as a concept because the game sounds great, it’s just never been something I’ve gravitated towards. Also there is something off with the color palate for me, too many bright colors.