A contrarian might level up these routine earlygame complaints into the argument that the breadth of class options offered by a traditional roleplayer can be to its disadvantage. If there are 12 classes in an RPG, such a contrarian might snicker, you’re going to spend 11 of every 12 hours wallowing in regret.
Fallout 1/2 system is the answer.
That’s a lot of words to say you rather play a single class instead of being faced with options
I see where you are coming from, but I wouldn’t go that far.
Maybe he should play adventure games with rpg elements? There are plenty of them.
Yeah, I feel like RPGs need to have a modicum of openess to enable different roleplaying styles.
I enjoy this kind of review, where the opinion is so different than mine would be, but manages to make me see the advantages of a game i might otherwise not.
I wish I cared more about Necromancy as a concept because the game sounds great, it’s just never been something I’ve gravitated towards. Also there is something off with the color palate for me, too many bright colors.