Sway (wlroots, same compositor) did window transparency correctly, Hyprland just seems to replace the Hyprpaper background with the default one - if I float the window then other windows in the background are rendered correctly.
Game engine programming is certainly an interesting endeavour, although I’m not confident I’ll get anywhere anytime soon unfortunately. At this point I’m more confident about my (still tiny) Vulkan knowledge than actual game dev.
I’m currently trying to implement a UI framework (grids of elements n’ stuff), but it’s just so damn complicated…
have you tried in a different Wayland compositor?
By the way, I think it’s very cool that you’re writing your own engine. UE, Unity and even Godot are quite bloated.
Sway (wlroots, same compositor) did window transparency correctly, Hyprland just seems to replace the Hyprpaper background with the default one - if I float the window then other windows in the background are rendered correctly.
Game engine programming is certainly an interesting endeavour, although I’m not confident I’ll get anywhere anytime soon unfortunately. At this point I’m more confident about my (still tiny) Vulkan knowledge than actual game dev.
I’m currently trying to implement a UI framework (grids of elements n’ stuff), but it’s just so damn complicated…