I hear a lot about frustrating, unskippable tutorials. What games do a good job at teaching you what you need to know?

  • sugar_in_your_tea@sh.itjust.works
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    2 days ago

    Force them to jump in the tutorial, and solve the main boss thing through normal storytelling, whichever way makes sense for your game. If the only time you need to know something is late game and there’s nothing to remind you mid-game, that’s poor design.