• Bimfred@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    edit-2
    7 days ago

    Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.

      • Bimfred@lemmy.world
        link
        fedilink
        arrow-up
        2
        ·
        edit-2
        7 days ago

        Since you were so insistent that it’s simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words “Already done,” I can only assume that you did it. So do tell, how easy was it?