Players walk in to prefilled character sheets. Their characters are all peons in a battle that’s about to commence. Every time they die, they raise in rank and in level. They retain the memories they’ve gained while being other people and can choose which army to side with when they enter their next body.

    • VibeCoder [they/them]@hexbear.netOP
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      9 days ago

      I was thinking you could start at an encampment the night before and gradually reveal a narrative as you move up through the ranks and learn more of what’s going on

  • ProfessorOwl_PhD [any]@hexbear.net
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    9 days ago

    Individual players choosing sides could get messy fast, but it sounds like an interesting idea. Paizo are doing something akin with one of their next adventures, with the players spending the first chapter as low level refugees, then soldiers in the war in the second chapter, then high level knights defeating the source of the war in the final chapter.

  • Ithorian [comrade/them]@hexbear.net
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    8 days ago

    I ran a Pathfinder game that basically functioned like a rouge lite. Every time you died you get to keep one piece of loot, a chunk of gold and some xp. The treasure was used to upgrade the starting town, adding merchants and temples ect. No story at all though just tons of dungeons.