inclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 19 天前Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.comexternal-linkmessage-square128linkfedilinkarrow-up1508arrow-down113cross-posted to: pcmasterrace@lemmit.onlinepcgaming@lemmy.ca
arrow-up1495arrow-down1external-linkHelldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months'www.pcgamer.cominclementimmigrant@lemmy.world to Games@lemmy.worldEnglish · 19 天前message-square128linkfedilinkcross-posted to: pcmasterrace@lemmit.onlinepcgaming@lemmy.ca
minus-squareRayquetzalcoatl@lemmy.worldlinkfedilinkEnglisharrow-up2·18 天前Interesting! What kind of system would allow for that? Would queueing help?
minus-squareAnyOldName3@lemmy.worldcakelinkfedilinkEnglisharrow-up2·18 天前Unfortunately, I’m not the right kind of software engineer to answer in more detail than that.
minus-squareRayquetzalcoatl@lemmy.worldlinkfedilinkEnglisharrow-up1·18 天前Fair! I’m in web so wouldn’t know either. What kind of software do you work in? I’ve been thinking about jumping careers lately after realising that I quite like architecting a more complex system, and sort of hate working with front end web dev😂
Interesting!
What kind of system would allow for that? Would queueing help?
Unfortunately, I’m not the right kind of software engineer to answer in more detail than that.
Fair! I’m in web so wouldn’t know either. What kind of software do you work in? I’ve been thinking about jumping careers lately after realising that I quite like architecting a more complex system, and sort of hate working with front end web dev😂