None of these have anything even remotely close to 4k textures. We can argue all day about whether or not those are required for “good graphics” (I don’t think so either). But there’s no amount of optimization that compresses those textures without losing the fidelity you’re using them for.
It’s got absolutely nothing to do with the engine or optimization.
A game does not need to have 4K textures, does not need to have super high fidelity, super realistic graphics, to be successful.
…that is the point.
There is absolutely no unbreakable law of gaming that says a game’s success is directly proportional to or reliant on stupendously high res, high fidelity graphics.
Fortnite. Roblox. Minecraft.
Every goddamned Anime Waifu gacha game.
Stupendously successful and popular games.
Cartoony or low fidelity graphics.
…
For MGS V, Alien Isolation, No Mans Sky, SOMA…
those are games that have pretty darn high fidelity graphics (No Mans Sky somewhat recently got a 4k texture including, major graphical overhaul update) … not quite as high fidelity as more recent, ‘cutting edge realism graphics’… but their on disk file sizes are in the ballpark of an order of magnitude less.
So uh… that would lend creedence to the idea that yes actually, there are a great number of optimizations and design paradigms that can and have been employed in the past to keep overall disk size of a game down… and those concepts are no longer being utilized by many big name game dev studios.
None of these have anything even remotely close to 4k textures. We can argue all day about whether or not those are required for “good graphics” (I don’t think so either). But there’s no amount of optimization that compresses those textures without losing the fidelity you’re using them for.
It’s got absolutely nothing to do with the engine or optimization.
Uh, for the larger lists at the top of my post:
Yes, that is the point.
A game does not need to have 4K textures, does not need to have super high fidelity, super realistic graphics, to be successful.
…that is the point.
There is absolutely no unbreakable law of gaming that says a game’s success is directly proportional to or reliant on stupendously high res, high fidelity graphics.
Fortnite. Roblox. Minecraft.
Every goddamned Anime Waifu gacha game.
Stupendously successful and popular games.
Cartoony or low fidelity graphics.
…
For MGS V, Alien Isolation, No Mans Sky, SOMA… those are games that have pretty darn high fidelity graphics (No Mans Sky somewhat recently got a 4k texture including, major graphical overhaul update) … not quite as high fidelity as more recent, ‘cutting edge realism graphics’… but their on disk file sizes are in the ballpark of an order of magnitude less.
So uh… that would lend creedence to the idea that yes actually, there are a great number of optimizations and design paradigms that can and have been employed in the past to keep overall disk size of a game down… and those concepts are no longer being utilized by many big name game dev studios.