I hear you, but I will say that there’s a lot of indy games out that are great but mimic the graphics (and requirements) of old. Crow Country is a good one top of mind.
Point being it’s more about what people want to make, IMO.
I don’t see it that way. You can compare it to movies.
Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).
I hear you, but I will say that there’s a lot of indy games out that are great but mimic the graphics (and requirements) of old. Crow Country is a good one top of mind.
Point being it’s more about what people want to make, IMO.
It’s also about what people want to buy. If games with that aesthetic reliably sold like gangbusters, AAA would follow.
Rubbish. In this case it is marketing spending which creates the demand, not the other way around.
I don’t see it that way. You can compare it to movies.
Low storage space, cartoon-ish games are comparable to animated movies and japanese anime. While successful, not everybody watches them. There are people who prefer live action movies, which have photo-realistic high-fidelity graphics (after all, they are photos).
Not really, not in the slightest.
*indie
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You’ll have to correct him 500 times for it to stick.
They didn’t even correct it this time, so I’m not keeping my hopes up.