Clbull@lemmy.world to 196@lemmy.blahaj.zone · 21 hours agoRulelemmy.worldimagemessage-square61linkfedilinkarrow-up1645arrow-down110
arrow-up1635arrow-down1imageRulelemmy.worldClbull@lemmy.world to 196@lemmy.blahaj.zone · 21 hours agomessage-square61linkfedilink
minus-squareKiwiTB@lemmy.worldlinkfedilinkarrow-up19arrow-down13·20 hours agoIgnores the 300 gig is largely already heavily compressed saving you terabytes of space
minus-squareIndescribablySad@threads.net@sh.itjust.workslinkfedilinkarrow-up38·19 hours agoI’d argue that this is similar to stores writing “you saved x [currency]” on the receipt. There’s a lot of unnecessary data in AAA games.
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up13·19 hours agoIgnores the 300 gig are made up of partially duplicates assets to improve loading times on shit drives.
minus-squareKiwiTB@lemmy.worldlinkfedilinkarrow-up3arrow-down1·14 hours agoThat’s been a common method since CDs first showed up.
minus-squareFooBarrington@lemmy.worldlinkfedilinkarrow-up3·10 hours agoSo? Still makes the games way bigger than necessary!
minus-squareentwine413@lemm.eelinkfedilinkarrow-up10·19 hours agoYeah, high def assets aren’t exactly light on disk space.
Ignores the 300 gig is largely already heavily compressed saving you terabytes of space
I’d argue that this is similar to stores writing “you saved x [currency]” on the receipt. There’s a lot of unnecessary data in AAA games.
Ignores the 300 gig are made up of partially duplicates assets to improve loading times on shit drives.
That’s been a common method since CDs first showed up.
So? Still makes the games way bigger than necessary!
Yeah, high def assets aren’t exactly light on disk space.