I think the “why can you concentrate on video games?” thing is really missing the whole point of TV as a medium. The sight/sound combo, particularly with bright colors and crisp volume and lots of rapid movements (graphics, camera work, etc) is explicitly designed to grab and hold your attention.
Asking why a TV/game can hold your attention but casual conversation / dry educational instruction cannot is like asking why you got here faster on a car than by hiking with a broken leg. Or asking why you can eat a gallon of ice cream or a bucket of fried chicken, but shy away from canned spinach. Like, ffs, that’s the whole reason the thing exists.
I often find myself in restaurants or bars, forcing myself back to focus on the people I’m there with even when the TV playing in the background is showing something I viscerally do not want to watch. It can be total slop, but I’m still drawn to it, because it is bright and loud and attention-demanding.
Video games adding a kinetic aspect only amplify the problem. Now you’re “juggling” an extra thing (manual control inputs). And the fun is that the sights/sounds/engagement all point you in the same direction - often with a gameplay loop that provides stimulus reward on continuous interaction. Normal life doesn’t provide that. Perhaps it shouldn’t, because the sensation overload can (and often does, via F2P games) be so easily exploited.
I think the “why can you concentrate on video games?” thing is really missing the whole point of TV as a medium. The sight/sound combo, particularly with bright colors and crisp volume and lots of rapid movements (graphics, camera work, etc) is explicitly designed to grab and hold your attention.
Asking why a TV/game can hold your attention but casual conversation / dry educational instruction cannot is like asking why you got here faster on a car than by hiking with a broken leg. Or asking why you can eat a gallon of ice cream or a bucket of fried chicken, but shy away from canned spinach. Like, ffs, that’s the whole reason the thing exists.
I often find myself in restaurants or bars, forcing myself back to focus on the people I’m there with even when the TV playing in the background is showing something I viscerally do not want to watch. It can be total slop, but I’m still drawn to it, because it is bright and loud and attention-demanding.
Video games adding a kinetic aspect only amplify the problem. Now you’re “juggling” an extra thing (manual control inputs). And the fun is that the sights/sounds/engagement all point you in the same direction - often with a gameplay loop that provides stimulus reward on continuous interaction. Normal life doesn’t provide that. Perhaps it shouldn’t, because the sensation overload can (and often does, via F2P games) be so easily exploited.