I watched the trailer and whats on steam about it, but it didn’t take me in, and im curently looking for an rpg to play.
Is it really completely turn based and not that action turn based abdomination jrpgs have implemented the past years? I noticed some kind of quick time events during fights, is that optional or always active?
It is turn based, something I wish FF would return to. There are quick time events for every action, it’s not absolutely necessary to do on certain difficulty, but really helps. There is a dodge and parry mechanic that you really should use to help survive.
If you are a fan of turn based rpg, you should check it out.
Quick times events and dodge and parry Events are the absolute opposite of what im looking for in a turn based rpg. I want it to be calm and where I can put down the controls at any time.
Sounds more like an action rpg with turn based elements to me. Exactly how it looked in the trailer.
It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.
Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.
Check out Expedition 33. It feels like a love letter to jrpg but without the time commitment.
I agree, this game is a piece of art, really well made.
I watched the trailer and whats on steam about it, but it didn’t take me in, and im curently looking for an rpg to play.
Is it really completely turn based and not that action turn based abdomination jrpgs have implemented the past years? I noticed some kind of quick time events during fights, is that optional or always active?
It is turn based, something I wish FF would return to. There are quick time events for every action, it’s not absolutely necessary to do on certain difficulty, but really helps. There is a dodge and parry mechanic that you really should use to help survive.
If you are a fan of turn based rpg, you should check it out.
Quick times events and dodge and parry Events are the absolute opposite of what im looking for in a turn based rpg. I want it to be calm and where I can put down the controls at any time.
Sounds more like an action rpg with turn based elements to me. Exactly how it looked in the trailer.
Thanks though.
It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.
Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.