The first time I played Super Mario on the N64 I can still recall how it made me slightly dizzy, which delighted me. That effect only lasted a short while, but it was a lot of fun to feel that disoriented by a video game, if but briefly.
It was the first time I remember people struggling to mentally map the controls.
Your grandma or little sibling could understand how to move NES Mario around (not necessarily being good at it, of course), but 3D was too intimidating for a lot of people to even try.
The first time I played Super Mario on the N64 I can still recall how it made me slightly dizzy, which delighted me. That effect only lasted a short while, but it was a lot of fun to feel that disoriented by a video game, if but briefly.
It was the first time I remember people struggling to mentally map the controls.
Your grandma or little sibling could understand how to move NES Mario around (not necessarily being good at it, of course), but 3D was too intimidating for a lot of people to even try.
to be fair the sort of primitive camera controls took some getting used to
Yeah the controls on the early N64 games weren’t as intuitive as controls now. It wasn’t really until Halo that 3d games felt good to control.
turok was good on the n64.
quake was good in the 90s