Some interesting industry news for you here. Epic Games have announced a change to the revenue model of the Epic Games Store, as they try to pull in more developers and more gamers to actually purchase things.
I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that “modern graphics” games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.
Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it’s so bad).
Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it’s sold on.
And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?
I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?
Steam is it’s own DRM system. Control (2020) is a perfect example. You can’t run that from your steamapps folder due to Steams DRM to verify a purchase license. GoG on the other hand has the same game, usually cheaper, an runs entirely independent of any platform. Not every Steam game is like this, but most major releases are.
The nice thing about a “Free” Engine is that anyone can pick it up. This means the more people pick it up, the more tutorials, the more docs, the most common issues are found, the more common solutions, etc. So while you believe that performance is an issue, it really is one of the better available engines out there and it can only get better. Again, Steam does not let other people use their Engine - what’s the next best free thing - Unity?
I would argue UE5 enables and encourages bad development practices that lead to the unoptimized mess that “modern graphics” games are right now. Their work is cool, but so many games rely on temporal aliasing for in-game effects now, and UE5 is the common denominator.
Steam and GOG have a strong history and userbase. 0% commission is nice, but Steam in particular offers a world of more value than Epic Games Store, including but not limited to a usable fucking user interface (I use Rare to play my EGS library because it’s so bad).
Steam games are DRM free unless you consider Steam itself a form of DRM. DRM is implemented by the developers of the game, not by the marketplace it’s sold on.
And I find it strange that you think GOG has a better business model than Steam and will be more competitive long-term. Why do you think so?
Steam is it’s own DRM system. Control (2020) is a perfect example. You can’t run that from your steamapps folder due to Steams DRM to verify a purchase license. GoG on the other hand has the same game, usually cheaper, an runs entirely independent of any platform. Not every Steam game is like this, but most major releases are.
The nice thing about a “Free” Engine is that anyone can pick it up. This means the more people pick it up, the more tutorials, the more docs, the most common issues are found, the more common solutions, etc. So while you believe that performance is an issue, it really is one of the better available engines out there and it can only get better. Again, Steam does not let other people use their Engine - what’s the next best free thing - Unity?