Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?
I’m with you. I was excited to learn the other day that some of the KSP developers are working on a game called Kitten Space Agency that might fill the void left by KSP2’s demise.
Oh that’s cool. Hopefully they can do it justice.