Last few years I’ve been excitedly waiting for sequels from several small-to-medium sized studios that made highly acclaimed original games—I’m talking about Cities: Skylines, Kerbal Space Program, Planet Coaster, Frostpunk, etc.—yet each sequel was very poorly received to the point I wasn’t willing to risk my money buying it. Why do you think this happens when these developers already had a winning formula?

  • Raltoid@lemmy.world
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    16 hours ago

    The decision making behind this is incredibly hard for me to understand. Just a very, very nonsensical way to run the project, on paper. I wonder about the circumstances.

    The rights were aquired by Take-Two Interactive in 2017, and they wanted a sequel to be released in 2020.

    The dev studio shut down in 2023 and current status is unkown.