• brian@programming.dev
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    18 hours ago

    they’re putting large amounts of binary data in git lfs, which is what it was designed for. lfs does have some rough edges though. if I had something really heavy on binary blobs, ex a large game or similar, idk if I’d be using git either. he extrapolates way too far though, most use cases don’t run into any of these problems

    and storing all that in a separate db is insane, it’s stuff that should be versioned with the code. it’s likely being created at a specific rev for the current code, and it evolves with it. if you git revert or create a pr, it should be part of that. it’s not like they committed built binaries or smth. there should be tools able to handle this. git could be one of them if lfs was less rough