For many gamers, this week’s release of The Elder Scrolls IV: Oblivion Remastered has provided a good excuse to revisit a well-remembered RPG classic from years past. For others, it’s provided a good excuse to catch up on a well-regarded game that they haven’t gotten around to playing in the nearly two decades since its release.
I’m in that second group. While I’ve played a fair amount of Skyrim (on platforms ranging from the Xbox 360 to VR headsets) and Starfield, I’ve never taken the time to go back to the earlier Bethesda Game Studios RPGs. As such, my impressions of Oblivion before this Remaster have been guided by old critical reactions and the many memes calling attention to the game’s somewhat janky engine.
Playing through the first few hours of Oblivion Remastered this week, without the benefit of nostalgia, I can definitely see why Oblivion made such an impact on RPG fans in 2006. But I also see all the ways that the game can feel a bit dated after nearly two decades of advancements in genre design.
It’s a product of its time. Oblivion’s game size was right at the 4.7G limit of what would fit on single layer DVD-5.
Ugh, arguably the most boring and repetitive part of the game. Such a wasted opportunity too as they could have made each Oblivion gate be a hellscape mirror of the area that it spawned in (including towns). That would have been a fairly small amount of additional data for a huge gain in game play.
They suck, don’t do any more of them then you have too.