• Chronographs@lemmy.zip
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    2 days ago

    Idk I think the only one of those on that list that I’ve played that ran well enough that I’d consider it ok was tekken and I’m assuming that’s more because it’s a fighting game.

    • BlameTheAntifa@lemmy.world
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      2 days ago

      So what you’re saying is that Tekken being a fighting game just magically made a “bad engine” run well?

      • Chronographs@lemmy.zip
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        2 days ago

        No I’m saying that it being a fighting game meant that it’s much easier to optimize because you have such a fixed camera angle and few characters on screen.

        • BlameTheAntifa@lemmy.world
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          2 days ago

          So it’s because the developers paid attention to optimization and polish to ensure the game ran well on the largest number of devices.

          My point exactly. It’s not the engine, it’s what you do with it and how you do it.

          • Chronographs@lemmy.zip
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            2 days ago

            It’s because there’s a lot more optimization you can do on a fighting game vs a big open world, it just doesn’t have to render that much comparatively.

      • XM34@feddit.org
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        1 day ago

        Fighting games would run well on a fucking smart fridge. They’re by far the least performance hungry game genre. There is no live loading of assets, the Background scenery is 100% static and there are usually just two characters on the screen on any given moment. It would take actual effort to fuck up the performance of something so simple