- cross-posted to:
- bevy@programming.dev
- cross-posted to:
- bevy@programming.dev
It’s an input manager for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it’s general-purpose.
This is a double release to make migrating to Bevy 0.16 easier for users:
- v0.10.0 targets Bevy 0.15. It replaces the confusing
GamepadStick
preset with the much more flexibleAxial
preset, and introducesClamp
modifier. - v0.11.0 updates to Bevy 0.16 with no breaking changes. It adds support for
no_std
and per-context schedule configuration (useful for networking), which wasn’t possible to implement in 0.15.
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