That’s probably it, it feels like a “corporate language” for most people, and probably is.
I use C# with Godot and have done some stuff at work but it’s true it hasn’t really its place it seems. Never have I thought about C# as a solution if I wasn’t forced to use it.
Godot is a great example. The vast majority of the code you write is single function, callback style procedures. Rarely are you creating a hierarchy of class interfaces or dealing with a large multifaceted infrastructure. You are writing what can be done in pretty mundane python.
Rather, C# is there to grab the Unity community and they only really use it because idiomatic Unity may have bigger projects creating engines. C# still follows the HelloWorld complexity property of programing languages.
That’s probably it, it feels like a “corporate language” for most people, and probably is.
I use C# with Godot and have done some stuff at work but it’s true it hasn’t really its place it seems. Never have I thought about C# as a solution if I wasn’t forced to use it.
Godot is a great example. The vast majority of the code you write is single function, callback style procedures. Rarely are you creating a hierarchy of class interfaces or dealing with a large multifaceted infrastructure. You are writing what can be done in pretty mundane python.
Rather, C# is there to grab the Unity community and they only really use it because idiomatic Unity may have bigger projects creating engines. C# still follows the HelloWorld complexity property of programing languages.