New animations, voices re-recorded, etc.

  • justOnePersistentKbinPlease@fedia.io
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    2 days ago

    You underestimate the amount of effort people put into shaders, models and texture packs.

    Also, that the creation engine, as justifiably maligned as it is, is a magnificient piece of software. It came out during the era of the first unreal engine, but still works to make modern technical masterpieces like Starfield.

    • Quetzalcutlass@lemmy.world
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      2 days ago

      Oblivion uses Gamebryo. Creation is Skyrim and later games. That might seem pedantic since it’s a newer version of the same engine, but one of the major reasons for the rename was Bethesda ripping out the Gamebryo rendering code and replacing it with their own, more modern renderer.

      The modders have still done amazing things with Oblivion, but they’re limited by the ancient Gamebryo tech. Postprocessing shaders, high-poly meshes and texture upscaling can only do so much, especially on a 32-bit engine that can use at most 4 gigs of RAM (2.5 gigs if Bethesda didn’t set the LAA flag and the end user hasn’t installed a 4GB patch).

      • Buffalox@lemmy.world
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        2 days ago

        ancient Gamebryo tech.

        Oh boy how time flies…
        But wouldn’t that mean it’s made by the Elders themselves?

        • Quetzalcutlass@lemmy.world
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          2 days ago

          Ha. Years counted for more back then. Remember, this was back in the day when graphics technology made a qualitative leap every few years. Nowadays things have stabilized and the focus is on boosting framerate and pixel count, but back then each generation was a monumental leap forward in fundamental rendering tech.

          • Buffalox@lemmy.world
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            2 days ago

            Absolutely, I know I programmed 8 bit graphics in assembly on the C64, and played with the custom chips of the Amiga in assembly too. fun times 😋
            I was pissed that you couldn’t write off computers faster than 3 years, because in 3 years a computer was completely obsolete IMO, as in basically useless. Up until at least around when the GeForce 256 came out in 1999. After that 3 years was still old, but not completely useless.

            Nowadays things have stabilized

            I agree, nowadays it doesn’t matter much (IMO) to have a GPU that is a couple of years old. Admittedly I only use QHD/1440p. To render the same in 4K requires a 2.4 times more powerful GPU.

            But oh boy when Voodoo, Voodoo2 came out, and then TNT, TNT2 and GeForce. Those were a lot of major upgrades in just 3 years. (1996-1999)

            • Quetzalcutlass@lemmy.world
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              2 days ago

              I’m still on dual 1080p monitors and a machine that’s more than a decade old and was mid-tier at best when brand new. I’ve only upgraded the GPU and doubled the RAM, yet it still runs basically everything at an acceptable framerate. Hearing that would boggle the mind of my younger self, who struggled for days to get Neverwinter Nights (the Bioware one, not AOL - you know you’re old when you feel the need to specify) to run at more than four seconds per frame in outdoor areas on a fairly new machine.

              • Buffalox@lemmy.world
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                1 day ago

                I only played it years later on Linux. Smooth as butter. 😎
                I was not aware there was an SSI game with the same name, I suppose that’s what you meant by AOL?

                  • Buffalox@lemmy.world
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                    1 day ago

                    I never played an SSI game, the first RPG game I played was Might and Magic Clouds of Xeen. Which I found to be an absolutely amazing game.
                    I live in Europe (Denmark) I don’t think AOL was ever a thing here, we did have Compuserve for a few years until Internet made it irrelevant.