The movie Toy Story needed top-computers in 1995 to render every frame and that took a lot of time (800000 machine-hours according to Wikipedia).

Could it be possible to render it in real time with modern (2025) GPUs on a single home computer?

  • SkunkWorkz@lemmy.world
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    3 days ago

    With a modern game engine and PBR shaders you can definitely get the same look as the movie. If you try to render it exactly the way they did it with a software renderer on the CPU then maybe. Their rendering software, Reyes, didn’t use raytracing or path tracing at all. You can read about it here

    https://graphics.pixar.com/library/Reyes/paper.pdf

    I only skimmed it but it seems what they call micro polygons is just subdivision. Which can also be done realtime with tessellation.