The movie Toy Story needed top-computers in 1995 to render every frame and that took a lot of time (800000 machine-hours according to Wikipedia).

Could it be possible to render it in real time with modern (2025) GPUs on a single home computer?

    • Blackmist@feddit.uk
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      2 days ago

      Full raytracing (path tracing) might be.

      I think they can do it for very basic looking games like Quake 2.

      That said, I doubt you’d actually need full RT for visuals like Toy Story 1. Or indeed on most things.

      They got pretty good at faking most of it. RT can basically just be used for reflections, shadows and global illumination and most of us wouldn’t notice the difference.

    • Emily (she/her)@lemmy.blahaj.zone
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      2 days ago

      Maybe, what I said is admittedly mostly based on the experience I have with Blender’s Cycles renderer, which is definitely not real time.