“Well, the Joy-Con 2’s controllers have been designed from the ground up,” said Nate Bihldorff, senior vice president of product development and publishing. “They’re not Hall Effect sticks, but they feel really good.”

To the 3-5 pain piggies somehow lurking this site still: Do. not. buy.

  • Bartsbigbugbag@lemmy.ml
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    10 days ago

    1280*//720=921,600

    1920*//1080=2,073,600

    It’s more than double the pixels displayed in handheld mode, and double again the pixels displayed in docked mode. Resolution is expensive.

    • fuckwit_mcbumcrumble [none/use name]@hexbear.net
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      10 days ago

      Also at theoretically 120hz that takes a lot more CPU and GPU power.

      Will games ever run at 120hz? Probably not, but in theory they could if a dev took the time to optimize the shit out of their game.

      • Bartsbigbugbag@lemmy.ml
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        10 days ago

        Even 40fps at 120hz is a good use of it, I love when devs do that on ps5. It’s so much smoother than 30, but without quite the trade off graphically of 60.

    • GeneralSwitch2Boycott [none/use name]@hexbear.netOP
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      10 days ago

      The bigger OLED model for Switch 1 at 7" has a PPI of 200, which is higher than most TVs and gaming monitors. The Steam Deck only has an 800p-tall screen. The lack of clarity people saw on Switch is mostly likely the game not hitting the screen’s native resolution in the first place. The 120hz kicks ass, but a 1080p screen is a total waste on Switch2.

      • Bartsbigbugbag@lemmy.ml
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        10 days ago

        Yeah it seems a bit of a waste, but HDR and 120hz sound nice to me. I’m spoiled by HDR, it really is my favorite development in graphics displaying tech since probably mid 00s.

        It also does 4k docked, which is nice to me. I’m a bit spoiled in that department too.

    • callouscomic@lemm.ee
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      10 days ago

      Double the slowness cause the specs suck as usual?

      It’s appalling how slow and clunky the Switch is.