“Mario 64 was 60 dollars in 1995 meaning that it would be about 100 dollars today”

Pay has NOT kept up with inflation. People are poorer.

Folk need to stop pretending like people have as much money as they did in the 90s. Rent costs, house prices are astronomical.

Xbox’s business is still impacted today by outpricing people with their initial Xbox One reveal pricing a decade ago.

Nintendo Treehouse comments are absolutely packed with people complaining about prices.

Again, I’m vastly aware that game budgets, inflation etc have increased!

but Pay has NOT increased accordingly. I don’t know the solution, but that’s the reality.

And I make these points as someone who is lucky enough to earn well enough to just buy them regardless. Most aren’t as fortunate.

Game bubbles regularly disregard the poor, unfortunately, as the industry has an above-average number of middle-class background workers.

Price increases combined with physical knock effectively prices the poor out of legally gaming (Buying directly from them/the digital store)

  • hello_hello [comrade/them]@hexbear.net
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    4 days ago

    This is also an effect of proprietary capture of video games. If you work outside of the established industry and publishers you have far lesser support. People do not even own their games, you’re simply just purchasing the right to run a compiled copy of a program and not guaranteed anything else.

    Video games are such a disposable medium of entertainment in capitalism and it’s such a waste of human talent.

    • fox [comrade/them]@hexbear.net
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      4 days ago

      Not even, you’re purchasing revocable licenses to download copies of software, which increasingly are nonfunctional if the home server is shut down