Have some of the rules (like cooldown time and overdrawing penalty) vary spatially across the canvas. So there could be a “fast/dynamic” corner where it’s easy to interact and compete, and a “slow/static” corner where things stay put more (with intermediate values in between).
This could also be good feedback for future runs, because people could experience a variety of settings on the same canvas and see which they prefer.
Have some of the rules (like cooldown time and overdrawing penalty) vary spatially across the canvas. So there could be a “fast/dynamic” corner where it’s easy to interact and compete, and a “slow/static” corner where things stay put more (with intermediate values in between).
This could also be good feedback for future runs, because people could experience a variety of settings on the same canvas and see which they prefer.