• MudMan@fedia.io
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    1 day ago

    This is an interesting option that I’m surprised hasn’t made the jump from games to other media.

    Admittedly they are different challenges. Games were half-res but progressive scan, video was interlaced. But hey, in the gaming world we’re at the point of adding high refresh support to emulate the CRT scan flicker. I can see a world where you create this high res 120Hz picture to simulate a shadow mask and interlaced output on modern TVs. Probably alongside a raw pixel option and an upscaled option, no reason to do just one other than storage space.