I think if Saros delivers, Housemarque will find themselves as the only player in a brand new genre of games, similar to what FromSoft established with the Souls games and the resulting Soulslike genre.

Prepare for the Returnal-likes.

  • makeshiftreaper@lemmy.world
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    2 months ago

    Returnal-likes? Returnal is just a rogue-like bullet hell game. It’s a good game, don’t get me wrong, but to say it’s going to create an entirely new genre is a stretch considering it’s not even really anything new

    • slimerancher@lemmy.worldM
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      2 months ago

      Well Souls-like become a genre after Dark Souls, previously it was just a difficult Action RPG game.

      I haven’t played Returnal yet though, does it introduce no newer mechanics (or a new take on existing mechanics) that can have it stand as it’s own sub-genre?

      All it takes is few unique mechanics that other start using, and people calling it “Returnal-like” or something. But if it doesn’t have anything unique like that, which other may copy, then I doubt it.

      • makeshiftreaper@lemmy.world
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        2 months ago

        The most unique mechanic I can think of is the adrenaline system which makes you stronger as you kill more enemies without getting hit. However a bullet hell or a rogue-like that rewards you for not getting hit doesn’t feel nearly as innovative as both the bonfire system and the Souls games freedom of build options in my opinion

    • Beetschnapps@lemmy.world
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      2 months ago

      What about the death mechanic? You mention the active play aspects… but the death-loop is another mechanic that could be exploited further, possibly by this new game. It’s not a unique aspect at this point but could be a defining feature if refined into the gameplay loop proper.