• Grellan@lemm.ee
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    1 year ago

    It also wasn’t universally hated. It came out to a pretty decent reception. Mixed with the normal response to Bethesda bugs.

    76 was universally panned. Super buggy, to pvp oriented, none of the story that people wanted from fall out, over filled with bad micro transactions. It was a hollow shell, and the shell wasn’t all that good looking.

    • ryathal@sh.itjust.works
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      1 year ago

      It wasn’t hated, but faint praise for a main release of one of your biggest IPs is pretty far from infallible. Alarms should have been going off, but they were ignored.

        • ryathal@sh.itjust.works
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          1 year ago

          Yes it got a full media blitz. That doesn’t mean it was well received by players. You can look at the breakdown by time on steam and see significant negative reviews at release. It improved over time.

      • dsemy@lemm.ee
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        1 year ago

        It sold very well, it got good reviews, and honestly technologically it was a big step forward for Bethesda.

        There were many issues with it, it certainly isn’t my favorite Fallout game, but to say “alarms should have been going off” is a bit dramatic.

    • Fraylor@lemm.ee
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      1 year ago

      And at the start it has 0 NPC’s. The story was told through notes and computers.

    • FlagonOfMe@sh.itjust.works
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      1 year ago

      On the contrary, I think it was by far the most beautiful Fallout game. It wasn’t just green and brown and had gorgeous scenery instead.

    • ryven@lemmy.dbzer0.com
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      1 year ago

      There was a good bit of story in 76, though? I quite liked the storyline where you take up the mantle of a radio drama heroine after finding out what happened to the previous holders of the title and breaking into their secret lair.

      Or, I dunno, does it not count as story because most of the important events have already happened? Maybe it’s “lore.” I had a good time with it, anyway.