A rival AI lord. It’s part of the game’s goal to conquer the lands around and establish a proper fief, and the rival AI will take control of all the surrounding lands quite fast, so it gets to a point where you just don’t have the resources to win the fight. This game is actually somewhere in between a city builder and something like Total War. Best use I’ve found for the game is to create maps for medieval towns and regions for your RPG games.
Oh, OK that’s actually a bit more interesting. Does the combat system mean you can then invade their settlement and/or fight to control resources?
If there were diplomacy mechanics as well it might interest me but I’m not overly interested in competitive mechanics in a city builder. I’d rather just relax and build an awesome community.
A rival AI lord. It’s part of the game’s goal to conquer the lands around and establish a proper fief, and the rival AI will take control of all the surrounding lands quite fast, so it gets to a point where you just don’t have the resources to win the fight. This game is actually somewhere in between a city builder and something like Total War. Best use I’ve found for the game is to create maps for medieval towns and regions for your RPG games.
Oh, OK that’s actually a bit more interesting. Does the combat system mean you can then invade their settlement and/or fight to control resources? If there were diplomacy mechanics as well it might interest me but I’m not overly interested in competitive mechanics in a city builder. I’d rather just relax and build an awesome community.
Sounds like a fancy version of The Settlers.