Something that totally shocked you learning it or realizing it. I might be using the wrong wording here, but ill give you my example:

In Ocarina of Time, we all know the Triforce was cut, or otherwise not something you get in the game, save for in the cutscenes towards the end. BUT - did you know you can actually go find it and see it in the game?

If you have a Gameshark, turn on the levitation code. Go go Zeldas Cortyard in the room where she is, and fly over the wall. When you fall, you’ll land in a pool of invisible water, and underneath the center of the room with the flowers, look down - there it is. Can’t interact with it, but you can see it, and i choose to believe putting it in that exact spot was intentional for lore reasons.

What do you got?

    • CthulhusIntern [he/him]@hexbear.net
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      4 days ago

      They do come across as “Fine, here you go”, when I don’t think Nintendo really thought about it that deep, just kinda put the same locations in the games.

      Like, two parts of the split timeline in Ocarina of Time make sense (Zelda essentially created a time paradox by, after defeating Ganon, sending Link back to his childhood where he still remembers Ganondorf taking over Hyrule), but not the third part (Hero fails).